Chekhov's Gun: Cardboard cutouts of enemies and power-ups appear frequently throughout the game, most often to fool you into thinking it's the real thing.Cap: The maximum number of lives one can carry is 1,110.Build Like an Egyptian: World 6-2 is a pyramid level.Brutal Bonus Level: Many of the special levels are extremely challenging, especially S-8 Crown, which rivals the Grandmaster Galaxy in overall toughness (though at least you can take damage and bring a back-up item in this one).It's not even justified this time a majority of the stages are virtually just a set of platforms floating in midair for no real reason. In an unintentional example, Bowser never bothers to see that Mario can easily just walk on the railings of the bridge that can easily collapse with a press of a button.In this game's case, they're bridge-destroying buttons with his insignia on them that dump him into searing lava, similarly to the axes from the original game. Bowser keeps up the tradition of installing devices in his castles that are specifically designed to ensure his downfall.World 4-4 is the first one, followed by World 6-3, World 8-4, Special World 4-2, Special World 5-5, and Special 6-5. Big Boo's Haunt: Ghost House levels make an appearance as can be expected.They mostly appear in groups, but tend to move around less than Boos. Bedsheet Ghost: Peepa, a new type of ghost that appears alongside the standard Boos.Battle Theme Music: The game only has three bosses, but each of them has their own theme, with Bowser gaining a second theme based on Orchestral Bombing for the final battle.Mario gets to wear Boomerang Bro equipment as a power-up.Bag of Sharing: When switching between Mario and Luigi, each retains the active and held power-up the other had.But once you're offscreen long enough, the game considers you dead. Auto-Scrolling Level: Now with 3D areas! This game handles the traditional auto scroll a little differently: You are no longer "pushed" by the boundary you can go past it.Aside Glance: Bowser makes one right before the ground beneath him and Mario breaks before the final battle.For the levels, some of them are made entirely out of colored cardboard, and one is made out of wooden planks and blocks.The pictures Mario receives throughout the game resemble the drawn artwork of the early Mario games, notably from Super Mario Bros.Arc Symbol: The Tanooki tail, seen on the logo, many of the enemies, and even false Bowsers.The most convenient methods of finding more power ups are the Mystery Boxes, which refresh daily, or the Toad Houses, which are only restocked outside of getting a Game Over by going outside and finding Streetpass hits.After playing for a while, a message comes up reminding to take regular breaks.Wii, Mario and Luigi lose their hats once you hit the lives cap.
Since this counts as a stomp, it's entirely possible to get five extra lives every time she rises back up. Breaker: If Mario stomps on Pom-Pon while she's in her shell and still on the ground, she'll keep trying to rise up and hit him, but fail and just push him up farther.
These pillars then retract to be launched again seconds later, and they appear throughout the rest of the level. Mario begins the level by trying to pass by a giant spiked pillar that launches itself at Mario, similar to those found in forts and castles of Super Mario World.